I'm a developer who can't stop exploring - one week it's game dev in C#, the next it's data pipelines or building real-time systems. I like making things that are actually useful (or at least interesting), and I'm always on the lookout for the next thing that'll keep me up too late.
Currently building indie games in Godot, generating synthetic data, and automating things that probably didn't need automating. Crocheting a small army of plushies on the side.
A real-time chat server built from scratch - WebSockets, Redis pub/sub, presence tracking, typing indicators, and message history. No framework shortcuts.
A personal finance dashboard that pulls real bank data via Plaid, built with Next.js and PostgreSQL. Clean views of spending, income, and trends.
An automated local pipeline that generates short-form videos - AI narration, auto-subtitles, and vertical rendering, all without leaving your machine.
Generates synthetic keylogger datasets from any text input, with WPM estimation and typo induction to make each run realistically unique. Useful for ML research.
A BepInEx mod for Hollow Knight Silksong that lets Hornet kill any enemy in a single hit. Toggleable in-game via the BepInEx menu. Also published on Nexus Mods.
A BepInEx mod for Hollow Knight Silksong that makes every source of damage instantly lethal - a brutal one-hit KO challenge mode. Published on Nexus Mods.
A BERT-powered chatbot with a Game Design knowledge base, PDF parsing, and a Streamlit GUI. Evolving project — still being trained and refined.
A comparative study of KNN and SVM for face recognition on the CMU PIE dataset, with Gaussian Naive Bayes analysis. Includes a full written report.
A multi-sector forecasting system with a user-friendly GUI, supporting ARIMA, ETS, SVR, LSTM, Prophet, and SARIMA models with multiple viewing options.